tag:blogger.com,1999:blog-3578009172322879340.post7526549801953709603..comments2017-11-26T08:58:44.033-08:00Comments on Fred On Fantasy: Making Frostgrave Mysterious Again [Gaming]Anonymoushttp://www.blogger.com/profile/08679091002636864259noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-3578009172322879340.post-45180168654223297192017-10-12T09:16:13.700-07:002017-10-12T09:16:13.700-07:00A few people suggested having just generic tokens ...A few people suggested having just generic tokens and having a deck of cards with “monster” or “treasure” on them. So you dont have to make different tokens. This may be the best idea I have heard to make it less labor intensive. Anonymoushttps://www.blogger.com/profile/08679091002636864259noreply@blogger.comtag:blogger.com,1999:blog-3578009172322879340.post-61572005063084053072017-10-12T07:56:32.786-07:002017-10-12T07:56:32.786-07:00Great article! I really liked what we did to miti...Great article! I really liked what we did to mitigate the race to the known treasure spots every game...even though I uncovered more deadly traps than treasures. The game play was significantly more intense, right down to the last two tokens. During that game, having seen both the good and bad results of previous token reveals, there was a lot of curiosity and trepidation about taking the effort and risk to grab the last two tokens. As I recall, there were some bloody battles in the area around them and in the end, essentially a standoff where nobody was willing to expose their remaining wounded characters to a possible blank or trap (even though they both could have been treasures). So we called it a game at that point with the two tokens still on the board. This greatly increased the feel of a dungeon/cityscape exploration. A little fine tuning in the ratio of treasures/blanks/traps/monsters might be worth exploring to increase or decrease the difficulty or rewards. I got extremely unlucky on my token reveals and even though I revealed 8 tokens, only one turned out to be a normal treasure. Others in the game did much better with the same number of token revealed. But that is part of the risk you take and I would still take that kind of system over a standard game where everyone nearly always gets their 3 treasures and runs away. I have to believe that over the course of several games in a campaign, the inequity of good to bad reveals will equal out for everyone...but then, if I didn't have bad luck, I would have no luck at all. :-) John B. PS: I think the last two tokens in that game were a blank and something bad.Anonymoushttps://www.blogger.com/profile/00338974905798864397noreply@blogger.comtag:blogger.com,1999:blog-3578009172322879340.post-57594813700220452242017-10-12T07:54:20.084-07:002017-10-12T07:54:20.084-07:00This comment has been removed by the author.Anonymoushttps://www.blogger.com/profile/00338974905798864397noreply@blogger.comtag:blogger.com,1999:blog-3578009172322879340.post-73897210905996205172017-10-12T03:16:55.100-07:002017-10-12T03:16:55.100-07:00A really interesting idea. Garenteed to spice thin...A really interesting idea. Garenteed to spice things up a bit. I particularly like the idea of saturating the board, so there is something (or nothing) around every corner. It sounds like quite a lot of prep work though, I wonder if there is a way of cutting down the number of steps.admiraldickhttps://www.blogger.com/profile/06422677384092590948noreply@blogger.com